Hi everyone, unable to fix the issue with physics constraint. I tried many options nothing helped.
I have an child actor component that is attached to player camera, when I look up or down (pitch)
two static mesh separate from each other, I have actor’s hierarchy attached and the video with problem as well
I think you can fully lock Position axes.
In your physics constraint leave rotation as is, but change all of the Position axes to Locked.
In physics constraint position is already set to locked by all axis, but if you mean to lock position in static mesh physics category that doesn’t work either
