Actor with overlap and block at the same time

Hi, everyone.

I have an actor with a Skeletal Mesh component and a Box Colliision component. This box collision has a custom collision that overlaps with my player layer. The skeletal mesh collision has a custom collision that blocks the player layer. Right now, this component’s collision is the only one effective, making my box collision to be block too despite it is set as overlapping.

Is this a bug or I’m missing something? Thank you in advance.