Hi guys,
I have an actor called ACornersPair, which contains two pointers to ACornerDenotation classes. The purpose of the first actor is to denote the wall between two corners, the purpose of the second class is to simply hold the 3D coordinates of a geometrical corner (1 and 2 on the picture).
I want to have one actor, say AWallDenotation, which have two links to corners, but those corners are not separate actors and I can move them around in the level. In other words, I’m trying to implement something like NavLinkProxy actor.
Any ideas?
P.S. If you want to have an idea of what I’m doing, you can watch [this video][2].