Since you cannot see the in-editor tutorials without buying the blueprint, I updated the tutorial text to describe the experience in both Unreal Engine 4 and 5 and posted it below:
Actor Waypoints Basics Tutorial
This tutorial will walk you through getting your actors in motion using Actor Waypoints. We’ll add an actor to a level, add a waypoints actor component to the actor, and set some waypoints.
Let’s create a clean working space. The best way to do this File → New Level and choose the Default or Basic level.
OK, now that we have a clean level, let’s place an actor in it. Using the Place Actors Mode, go to the All Classes list and drag a cube right into the level. At this point, you have an actor. The actor is not literally the cube though. The cube is a component of the actor. And we can add another component!
With the actor selected, look at the Details pane for that actor. Look for the green Add component button. When you click on the button, a very long list of components will come up. You could scroll, but a much faster way is to start entering the text “Waypoints” into the search field until you see the Waypoints component in a shorter list. Click on it. You will see that your actor picks up a new component, the Waypoints component.
The Waypoints component we just added to your actor serves as a little mini-brain that can move your actor around to certain points in the level. But to do that, we need to identify some points in the level to move to! Fortunately, this is really easy. Using the Place Actors Mode, go to the All Classes list. Find Target Point and drag a few of those into your level as well.
Now let’s tell the Waypoints component where to go. Select the cube actor you placed in the scene again and click on the Waypoints actor componenent in the list of actor components (under the green Add component button). Click the little + icon next to the Waypoints field in the Waypoints actor component Default properties to create a few waypoints. Don’t hit Play yet. We’ll configure them in the next step.
We’re almost done. Connect each waypoint to a target point in the level by clicking on the little down arrow in the text field within each waypoint and selecting a target point by name. You can also click the little eyedropper icon to the right of the field and then pick a target point right out of the level. A waypoint is more than just a point in space, it is also a point in time, so you can adjust the time it takes to get from one waypoint to the next either by changing the time or the speed (speed overrides time).
We’ve saved this for the last because it is easy to forget. If you hit Play now, your actor won’t move, because you haven’t given it “permission” to move. Select the actor and look at its Details panel. Unless you were thinking ahead, its Mobility is probably still Static. Set its mobility to Movable. Now hit the Play button!
Take some time to hover your cursor over the various properties in the Details panel of the Waypoints actor component. You can do things like set an initial delay, have your actor keep looping through the waypoints instead of stopping at the last one, and have your actor auto rotate itself towards the next waypoint. Experiment, have fun, and thanks for using Actor Waypoints!