Actor vs staticmeshactor

Hi all,

I am trying to figure out why some of my geo is a actor and some are staticmeshactors when I import from 3ds max in Unreal Studio? Can someone explain to me the difference and how I can control it.

Thanks
Alex

Hi werx60.

This knowledgebase article should explain the situation.

Why do my meshes import as Actors instead of Static Mesh Actors?

Thank you Stephen. Makes sense now.

Alex

Note that it will be better in 4.20 this situation will occur less