I’ve set up a teleporter object with a self ID and target ID, and a Target component so it doesn’t teleport right into the trigger box. here’s how it looks:



and it gets the destination location from the construction script:
and everything works fine! if I move a teleporter, I have to refresh the other so its target location refreshes as well, but other than that it works fine, player teleports to the correct spot.

blue arrows are just an visual representation of the actual teleport location, a bit offset from the trigger box.
so I thought of enabling the “show 3d widget” for the TargetLocation variable, instead of having the blue arrow, but for my surprise it shows everywhere but at the correct location, even though the character teleports properly?


It’s just a minor thing and not really necessary, but I can’t imagine what’s wrong wit this setup, ideas?

