Attached image is the blueprint reading the velocity, I tested having it print the velocity every frame and it was all 0s, not matter what. I have no clue why. its just a rigid body basic actor blueprint.
thanks in advance
Attached image is the blueprint reading the velocity, I tested having it print the velocity every frame and it was all 0s, not matter what. I have no clue why. its just a rigid body basic actor blueprint.
thanks in advance
Is it simulating physics or taking advantage of a movement component? Whether you can query velocity depends on how you’re moving it. If you Set Actor Location every frame, that’s not velocity for example.
you re not printing any velocity. you’re printing ‘Hello’. you must attach the node to the print node:
I know, its just not pictured in the screen shot.
Its just a physics object, sorry im knew to unreal
if you have an ACTOR with some dynamic component inside like a static mesh component with physics and this component is not the root component. By getting the ACTOR velocity you will get 0 because the actor is actually still…what you moving is the component so you should evaluate the velocity of the component.
Basically get Actor velocity will give you the velocity of its root component.
ah, thank you!! works perfectly now
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