Actor transform jitter during sequencer

Hi !

I’m using a unit actor during a level sequence, where the actor kind of falls from the sky.
The issue I am having, is while doing an animation and a transform of the character just in a straight Z line for that character, that character seems to be jittering like crazy up and down.
I’ve tried disabling physics and gravity but nothing seems to work.

Thanks in advance for any help on this. I’ve been trying to fix this for a few weeks but nothing seems to be working :frowning:

Ok obviously now that I’m posting about it I actually find the solution :slight_smile:

For anybody else running into this, you want to make sure there’s no AI on whichever actor you’re using.

Through the sequencer, you can just trigger 2 events, to un-possess and then just re-set the ai controller to that actor.

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