Actor tags

Is it possible to set an active tag for an actor? For instance, Changing from on to off. So that when a beginoverlap happens, the tag decides if it’s supposed to trigger or not.
Sorry if my explanation is horrible, but thanks in advance! :smiley:

Edit: i tried this using references with custom events and booleans, but i wasn’t able to make it work, even though that method worked in another blueprint.

Easiest way would be to use a bool. Can you post up blueprints so we can see why yours isn’t working.

If you want to add a tag to something go into the defaults and set the tag there.

https://answers.unrealengine.com/questions/24582/how-to-tag-playerenemybullet.html

Hey enigmaa, thanks for answering! I’m at work atm, but i’ll take some screenshots tommorow and add them!