Ok, so a year later I’m trying to still make use of Gameplay Tags via Blueprints on actors… (ie NOT the old string based tags)…
However, I’m stumped by two things:
- How do I add a gameplay tag to an actor? Is just any visible variable of a gameplaytag type enough?
- How do I add tags to a query via Blueprints? Seems I can only do it via the editor? I want to do this in runtime or at least with an Blueprint Editor Utility.
If only GameplayTags would have been backwards compatible with the old actor tags… (or the old tag system made forwards compatible)…
Right now I’m doing this dance and… well, it’s not ideal:

