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Actor steel exist after destroying

What I do:

spawn actor in blueprint
Screenshot_3.png

destroy actor from his blueprint
37451-screenshot_1.png

but actor steel exist, when i do this

fe1e7acb0eb19761ad1ac3ff9174130265b72651.png

WHY?

Thread repeats question on https://answers.unrealengine.com/questions/206355/actor-steel-exist-after-destroying.html

Try detaching the Child from its parent before removing it.

Try giving him a real Lifespan (at least to try out what happens).

My guess would be that you’re spawning a component and trying to destroy an actor. But I didnt play much around spawning components.

Yun-Kun, you are genius, detaching helps, in addition, i didn`t know about lifespan, thank you