Hello,
I’m fairly new to game Dev, having only completed a few basic projects with tutorials.
I’m currently making a proto for a game idea I have and I’m having some trouble. I am making an FPS game off of the first-person template. I’ve imported weapons and have used blueprints to have the weapon spawn in my player’s hands, however, the weapons spawn outside the FPS template level about 30 m from where they should be. This is the 2nd time this has happened to me in a project. the first time I basically gave up the project (It was just practice) because it didn’t make any sense.
I have the SpawnActor node up, and for the transform, I’ve plugged in a GetActorTransform node with the Target being self(My player Character). After this I have it snapping to a socket in my player’s arms. Theoretically, it should work. I’m not sure what I’m missing here. The weapon is moving with my idle animation in the middle of the level, so I know it’s attached
I’ve confirmed that all my weapon assets have a 0,0,0 transform,
I’ve confirmed my socketname is correct on all my weapons
I’ve Played around with different getworldtransform options.
If I preview the asset in my skeleton tree. Everything lines up
Let me know any idea’s or theories on how to fix please
Thanks in advance