Actor spawns twice on clients

So, i’m developing a multiplayer board game and for that i use an actor that i place on the editor which is responsible for the game events and camera movement.
Now the problem is that when I spawn an actor using replication the actor spawns twice on the clients. (Pics below)
The event inside the manager actor


The event being called in the player character

Anyone knows an answer to this?
Thx in advance <3