Ok, I take that back, maybe you need to pass in the kind of skeletal mesh as a param.
In the character, you do the spawn, but in the dissolve actor you need to use ‘add skeletal mesh component’, I think…
Ok, I take that back, maybe you need to pass in the kind of skeletal mesh as a param.
In the character, you do the spawn, but in the dissolve actor you need to use ‘add skeletal mesh component’, I think…