First question is Actor Spawn Volume. Does it exist? I have a database of entities, and I want to randomly spawn specific entities in certain volumes. How can i go about doing this?
Second question is in the editor. When using two view ports, i want one view port to ignore objects selected in the other, so that the view port shows only what you would see in game(I don’t want to see the arrows or the orange outline when viewing in this view-port).
Third question is similar to the second, except i want to see from the players point of view in the editor, and when i change something in a separate view-port, i see it on the players point of view (If the change was made in his point of view.). This is mainly for making and sculpting worlds easier.