I have a blueprint for a door that is being spawned on a invisible location. The size of the door is x: 1.3, y: 1.4, z:1.3. When I drag the actor (door) from the content browser, it appears as its normal size. When it is spawned using the “spawn actor from class” function, it is proportionately smaller to whatever size is set to the original blueprint. Shouldn’t everything be the same size as the blueprint? Is there a way to fix it? Thanks!
Expand the “transform” pin on the spawn and look at “scale”. Might be set to 1,1,1
I tried that. Oddly enough it still spawns as the same size even when I change the size of the spawn point to 1.3 1.4 1.3.
Here is the blueprint of the door: Screenshot - a0162fe307617ce49c8bb55c6e5a0899 - Gyazo
Here is the size comparison of what is dragged in(left) and what is spawned using a blueprint (right): Screenshot - 1eeba92e3c74fa21934bb69574cad124 - Gyazo
Here is the size of the object I am spawning the door on: Screenshot - cd7f8457b9b9825ffc2e28429ab07bd2 - Gyazo
Hopefully this is what you were looking for. Thanks!
Could be the way it is parented in the BP or if it is getting attached to another actor you have to make sure the scale remains the same. Screen shots would help.
Try scaling down your character’s arrow from which the actor will spawn. This fixed it for me.
Hope this helps