hi,
i’ve got an actor called ‘DeadBodies’ with 4 skeletal meshes in it, with gravity enabled and collision presets set to Ragdoll, with an event that ‘Simulates Physics’ at a certain event, however; they don’t fall even though I have them above the ground, any ideas on why he refuses to ragdoll? i’ve tested the same method on my player and it works, is it because the skeletal mesh is inside an actor? anything else i need to enable to make this work or alternative way to doing this?