My Actor seems to ignore the AnimBP intermittently. Though it happens every time on server. The server (host) spawns the Actor and equips it. Now what happens is that the AnimBP ignores values passed to it. A way to “reset” the AnimBP is to tick any boolean while playing in editor, through the editor. If I set a boolean in BP it does not matter. Curiously in the Editor it displays as editing the Skeletal Mesh itself and setting it to None, which does not actually happen in Editor.
Edit: It doesn’t play any animations at all. As if the AnimBP is invalid, but it’s not. I’ve even set the default values without ever changing them, same behavior.