Lets say you had 200 actors in a level. All of them being the same.
Their main function is to spin, which they acomplish by using a Timeline updating the actor local rotation, as seen below.
Now, I was wondering… Instead of using a Timeline, should I use a looping actor sequence that rotates it linearly by 360 degrees in Z?
I checked all over the internet, including the Unreal documentation, and not a single website clarified me about the performance issues.
Perfomance wise, is it better to have 200 actors using a Timeline, or 200 actors using an Actor Sequence?