Hello every one!
I’ve seem to hit an issue when testing some ideas out in blueprints. I want to make actor selection brackets (context brackets?). I made a rough prototype using Draw Line for HUD, but I feel there maybe a better, more efficient, and simple way. I initially thought I could use a texture, but that will run into scaling issues for various sized objects.
Is there a better way for doing this?
I saw an old tutorial from UE3 that has an kismet BP with this functionality (UDK | DevelopmentKitGemsCreatingActorSelectionBoxesOrBrackets), but it seem there little in common with UE4 BPs.
I’ve attached some screenshots with the results of the BP, the BP setup I used, and how I’d like them to eventually look similar to.
Any help on this question would be greatly appreciated, thank you!