It’s not directly a bug, rather a inconsistency/ usability issue.
A description of Issue can be found for c++
for blueprint
I’m certain if somebody want to replicate an Actor he expect scale to replicate just as location and rotation. If you don’t want actor to replicate scale specifically, you probably don’t want actor to replicate at all. So I believe great majority of users would prefer if scale replicated by default.Therefore I’d like to request to “fix” this.
But maybe there are good reasons Actor scales don’t replicate by default?
Thanks for report! I was able to reproduce this in 4.7.6 as well as our main internal build, so I’ve created a bug report for issue (UE-14509). I’ll let you know as soon as I see any update on it. I’ll go ahead and inform everyone on posts you linked to, as well. Thanks!
Hey guys, I just wanted to add that scale is screwed up on the “merge actors” as well. If something is in a blueprint at 5x scale, then dragged into world, and is merged with other actors - all actors will appear with 1x scale.
Please open a new post with this information, and detailed reproduction steps so we can look into it further. I believe this may be unrelated and I’d like us to have right people investigating. Thanks!
Has anyone tested whether this has been fixed in 4.9? We have a fairly important gameplay element relying on actor scale replication and it would be great to see this in 4.9.
We tested and verified fix for our internal 4.9 build. I believe this fix is in Preview branch, so please test inside 4.9 Preview and let us know if it’s not working for you.
This was fixed for 4.9, and bug report is closed. If you’re still seeing something similar, let me know what your setup is and I can see if it’s same thing. Images of your BP setup would be nice, and a small test project would be very helpful.