Hello! I am working on a mechanic where an object is moving towards the player when its triggerbox is overlapping the player. It works fine except for one little thing, when the object stops moving (after a certain amount of time) it’s scale is changed drasticly.
Maybe I am doing something very wrong in my blueprint. Could some one explain why this is happening?
My blueprint setup (in the object that will move towards the player). The SetActorTransform is coupled to a tick event with a bool check.
Here are screenshots of my problem:
BEFORE MOVING TOWARDS PLAYER:
AFTER MOVING TOWARDS PLAYER: