I’d image there’s an easy solution for this, but I currently haven’t found a way. I’m trying to play with the top down example map, and I ran into a small problem…
I’d like my character to rotate to my mouse cursor. The problem is, That I can only get it to work when my camera is at a 90 degree angle. Is there a way to implement this?
Here’s what I currently have in my controller blueprint. This works when I have my camera directly over top, but I don’t want that. I’d like my camera back at like a 60 or 70 degree angle. However whenever I do that, this blueprint fails to spin the character to my mouse cursor. Anyone have any ideas? It’s fired by an event tick about the picture.
Like I said, it works the way I want it to, but only when the camera is directly above.