Hi, I can join a steam session after starting a session, but when I spawn an
actor(with replication) on the host machine that started the session, it is not being replicated on the client(the machine that called JoinSession())
I am using two different steam accounts and LAN on 2 different computers.
I have configured the DefaultEngine.ini to use steam using “Finished Settings” and 480
How do I spawn an actor on one machine and have it replicated on the other using a steam session?
I noticed in one tutorial Blueprint Multiplayer: Find a Match Graph | 11 | v4.11 Tutorial Series | Unreal Engine - YouTube
he is using a function JoinServer(), I don’t have that function.