I’m not sure if this is intentional but heres my report
Problem:
1.I’m using third person template and third person pawn. I’ll set pawns replication distance to 1 000 000 units (10 meters).
2.Set cameraboom’s “target arm length” to 900 units.
3.Press play with dedicated server mode ticked on and with 2 players.
4.Take control of pawn #1 and move pawn #1 400 units away from pawn #2
5.Rotate your pawn #1 so that cameras distance from pawn #2 is more than replication distance.
Expected situation: Pawn #2 still replicates to Pawn #1 since distance is 4 meters/400 units (as set in step 4)
Actual: Pawn #2 is no more replicated to Pawn#1 since distance is actually 400 units AND camerabooms length , total 1300 units. (and network culling distance is 1000 units [1 000 000 squared].
Here is a visualisation http://i.imgur.com/AniovFL.png