Actor reference with variables..

Hello i need some help here…
I have several different actors that spawns 1 specific actor.
From the spawned actor is it possible to get the variables from the different actors that are spawning without doing 20 or more casts? I tried set owner but it doesnt output any variables like it does with casting…

Thanks :slight_smile:

Not entierly sure what you mean but Google is my friend :slight_smile:
To make it clearer, I have actor 1, 2,3,4,5,6 wich are very different but they all spawn Actor 99.
Inside the Actor99 blueprint i need to reference the actor that spawned me, and it could be Actor 1 to 6. And when i get the reference i want variables that are inside the spawner actor, for example actor 5.
If something happens to actor 5 i want to update Actor99 that was spawned from actor 5 without having to cast-check every actor…

But I will look up what you said and see what it all means.

Thanks for the reply!

Thanks alot for the help. I know them a bit but I will dig into it.
Appreciate it.

For information, this was solved using a event dispatcher in the actor99 that called it. And then bind the event from the spawner actors. I set some booleans as input on the dispatcher. Thats all i needed, thanks again @franktech