I’ve been following the Twin Stick Shooter Tutorial, and at one point he adds a weapon node and links it to a Pull Trigger function. However, when I tried to do the exact same thing, I had to disable context sensitive to get the function to show up, and even when I did that and brought into the blueprint, I can’t link the weapon to the function because it says “Actor Reference is not compatible with Exec”. I assume the system works differently now? Can someone tell me how to complete the tutorial section in a way that will work? This is my first time touching this, so I don’t know enough to be able to figure out a workaround. Or maybe I’m doing something wrong?
It’s this video at 12:33.