The house actor what I’m working stores the furniture, doors, stairs, etc, in arrays. To fill the array, I place the staticmesh in the house, which is located at 0,0,0. Then I copy the location and rotation values from the staticmeshes to the house array slots. It’s very, very tedious.
There are some way to run the game, execute some function that fill the array by looking the static meshes in the house, and when return to the editor, the array values will be preserved? So I can store all as an archetype.