I have a question:
How do other programmers achieve the most simple thing a human can imagine?
(Now that I have chosen this introduction, the chance of getting your attention will rise about approximately 1% )
I want to:
- Edit/assign an actor-property in the editor (more detailed: in the blueprint defaults panel)
- or in a component (more detailed: in any editor panel. blueprint defaults or in the scene).
class UMyActorComponent : public UActorComponent
class AMyActor : public AActor
After this, there is a dropdown-box for UMyActorComponent::MyActor and AMyActor::MyActor in the editor, where I can select a world-actor.
However, I can not select any actor as the choice is being canceled immediately.
This happens in the **component **and if I try to change the property in a blueprint.
Anyone knows, what I am doing wrong, and what I am supposed to do to get a reference of a level-actor in a blueprint or a component ?
This should be really very easy :/!