Actor Placed on Map wont allow to join server?

Hello i look for solution
The problem is when i try to place actor on Map i cant travel to the server. Why is that and there is a way to fix that?>
No matter it is Standalone,Packed

PIE: Server logged in
PIE: Play in editor total start time 0,023 seconds.
LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
LogPlayLevel: PIE: World Init took: (0.001037s)
LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role=‘Console’, Device=‘Realtek HD Audio 2nd output (Realtek(R) Audio)’
LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role=‘Multimedia’, Device=‘Realtek HD Audio 2nd output (Realtek(R) Audio)’
LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role=‘Communications’, Device=‘Realtek HD Audio 2nd output (Realtek(R) Audio)’
LogAudioMixer: Display: Using Audio Hardware Device Realtek HD Audio 2nd output (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
LogInit: FAudioDevice initialized with ID 2.
LogAudio: Display: Audio Device (ID: 2) registered with world ‘Untitled’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
LogGlobalStatus: UEngine::Browse Started Browse: “127.0.0.1:17777/Game/1”
LogNet: Browse: 127.0.0.1:17777/Game/1
LogPushModel: PushModel HandleCreation is now enabled
LogNet: InitBase PendingNetDriver (NetDriverDefinition GameNetDriver) using replication model Generic
LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_0 setting maximum channels to: 32767
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition ‘GameNetDriver’ CachedClientID: 0
LogNet: Game client on port 17777, rate 100000
LogNetVersion: MyProject 1.0.0.0, NetCL: 0, EngineNetworkVersion: 43, GameNetworkVersion: 0 (Checksum: 7855764)
PIE: Client logged in
PIE: Play in editor total start time 0,05 seconds.
LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:5
LogHandshake: SendConnectChallenge. Timestamp: 1.080000, Cookie: 237
LogHandshake: Cached server SessionID: 0
LogHandshake: SendChallengeResponse. Timestamp: 1.080000, Cookie: 237
LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:5
LogHandshake: SendChallengeAck. InCookie: 237
LogNet: Server accepting post-challenge connection from: 127.0.0.1:5
LogNet: IpConnection_1 setting maximum channels to: 32767
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: NotifyAcceptedConnection: Name: 1, TimeStamp: 02/08/26 20:56:48, [UNetConnection] RemoteAddr: 127.0.0.1:5, Name: IpConnection_1, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:5, Name: IpConnection_1, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: NotifyAcceptingChannel Control 0 server World /Game/UEDPIE_0_1.1: Accepted
LogNet: Remote platform little endian=1
LogNet: This platform little endian=1
LogOnline: OSS: Created online subsystem instance for: :Context_3
LogNet: Login request: ?Name=DESKTOP userId: NULL:DESKTOP- platform: NULL
LogNet: Welcomed by server (Level: /Game/UEDPIE_0_1, Game: /Script/Engine.GameModeBase)
LogLoad: LoadMap: 127.0.0.1:17777/Game/1?game=/Script/Engine.GameModeBase
LogWorld: BeginTearingDown for /Temp/Untitled_1
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
LogAudio: Display: Audio Device (ID: 2) registered with world ‘1’.
LogChaosDD: Creating Chaos Debug Draw Scene for world 1
LogPlayLevel: PIE: World Init took: (0.001006s)
LogWorld: Bringing World /Game/UEDPIE_1_1.1 up for play (max tick rate 0) at 2026.02.08-20.56.48
LogWorld: Bringing up level for play took: 0.000182
LogLoad: Took 0.016855 seconds to LoadMap(/Game/1)
LogGlobalStatus: UEngine::LoadMap Load map complete /Game/1
LogGlobalStatus: UPendingNetGame::TravelCompleted Pending net game travel completed
LogNet: Client netspeed is 100000
LogNet: Join request: /Game/1?Name=DESKTOPSplitscreenCount=1
LogNet: Join succeeded: DESKTOP
LogViewport: Display: Player bShowMouseCursor Changed, False → True
LogGlobalStatus: UEngine::Browse Started Browse: “127.0.0.1/Game/1??listen”
LogNet: Browse: 127.0.0.1/Game/1??listen
LogNet: World NetDriver shutdown IpNetDriver_1 [GameNetDriver]
LogNet: DestroyNamedNetDriver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_1
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_1, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOP, Channels: 10, Time: 2026.02.08-19.56.49
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_1, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOP
LogExit: Name:GameNetDriver Def:GameNetDriver IpNetDriver_1 shut down
LogPushModel: PushModel HandleCreation is now enabled
LogNet: InitBase PendingNetDriver (NetDriverDefinition GameNetDriver) using replication model Generic
LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_2 setting maximum channels to: 32767
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition ‘GameNetDriver’ CachedClientID: 1
LogNet: Game client on port 7777, rate 100000
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:5, Name: IpConnection_1, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0, UniqueId: NULL:DESKTOP
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:5, Name: IpConnection_1, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0, UniqueId: NULL:DESKTOP, Channels: 10, Time: 2026.02.08-19.56.49
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ControlChannelClose, ErrorContext=“ControlChannelClose”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:5, Name: IpConnection_1, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0, UniqueId: NULL:DESKTOP-
LogNet: UNetDriver::RemoveClientConnection - Removed address 127.0.0.1:5 from MappedClientConnections for: [UNetConnection] RemoteAddr: 127.0.0.1:5, Name: IpConnection_1, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0, UniqueId: NULL:DESKTOP-
LogHandshake: Cached server SessionID: 0
LogHandshake: SendChallengeResponse. Timestamp: 9.760000, Cookie: 11518
LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_2, Driver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver_2, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: Welcomed by server (Level: /Game/2, Game: /Script/Engine.GameModeBase)
LogLoad: LoadMap: 127.0.0.1/Game/2??listen?game=/Script/Engine.GameModeBase
LogWorld: BeginTearingDown for /Game/UEDPIE_1_1
LogWorld: UWorld::CleanupWorld for 1, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
LogStreaming: Display: FlushAsyncLoading(334): 1 QueuedPackages, 0 AsyncPackages
LogAudio: Display: Audio Device (ID: 2) registered with world ‘2’.
LogChaosDD: Creating Chaos Debug Draw Scene for world 2
LogWorldPartition: ULevel::OnLevelLoaded(2)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_1_2.2, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0
LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Listen Server, IsServer = 1, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
LogWorldPartition: Display: GenerateStreaming for ‘2’ started…
LogWorldPartition: Display: GenerateStreaming for ‘2’ took 10.015 ms
LogWorldPartition: Display: WorldPartition initialize took 12.690 ms
LogPlayLevel: PIE: World Init took: (0.013731s)
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor being ready before playing
LogWorld: Bringing World /Game/UEDPIE_1_2.2 up for play (max tick rate 0) at 2026.02.08-20.56.50
LogWorld: Bringing up level for play took: 0.000462
LogLoad: Took 0.034775 seconds to LoadMap(/Game/2)
LogGlobalStatus: UEngine::LoadMap Load map complete /Game/2
LogGlobalStatus: UPendingNetGame::TravelCompleted Pending net game travel completed
LogStreaming: Display: FlushAsyncLoading(340): 0 QueuedPackages, 1 AsyncPackages
LogNet: NMT_CloseReason: (Server Disconnect Reasons) 127.0.0.1:7777
LogNet: - MissingLevelPackage
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_2, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_2, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOP
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_2, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_2, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOPA, Channels: 10, Time: 2026.02.08-19.56.50
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ControlChannelClose, ErrorContext=“ControlChannelClose”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_2, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_2, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOP
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionLost, ErrorString = Your connection to the host has been lost., Driver = Name:GameNetDriver Def:GameNetDriver IpNetDriver_2
LogNet: Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
LogNet: NetworkFailure: ConnectionLost, Error: ‘Your connection to the host has been lost.’
LogGlobalStatus: UEngine::Browse Started Browse: “/Game/1?closed”
LogNet: Browse: /Game/1?closed
LogNet: Connection failed; returning to Entry
LogLoad: LoadMap: /Game/1?closed
LogWorld: BeginTearingDown for /Game/UEDPIE_1_2
LogNet: World NetDriver shutdown IpNetDriver_2 [GameNetDriver]
LogNet: DestroyNamedNetDriver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_2
LogExit: Name:GameNetDriver Def:GameNetDriver IpNetDriver_2 shut down
LogWorld: UWorld::CleanupWorld for 2, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_1_2.2
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
LogPlayLevel: Creating play world package: /Game/UEDPIE_1_1
LogPlayLevel: PIE: StaticDuplicateObject took: (0.000780s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/1.1 to /Game/UEDPIE_1_1.1 (0.000812s)
LogAudio: Display: Audio Device (ID: 2) registered with world ‘1’.
LogChaosDD: Creating Chaos Debug Draw Scene for world 1
LogPlayLevel: PIE: World Init took: (0.001040s)
LogLoad: Game class is ‘GameModeBase’
LogWorld: Bringing World /Game/UEDPIE_1_1.1 up for play (max tick rate 0) at 2026.02.08-20.56.50
LogWorld: Bringing up level for play took: 0.000218
LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogViewport: Display: Player bShowMouseCursor Changed, False → True
LogLoad: Took 0.025103 seconds to LoadMap(/Game/UEDPIE_1_1)
LogGlobalStatus: UEngine::LoadMap Load map complete /Game/UEDPIE_1_1
LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
LogDerivedDataCache: ../../../Engine/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.

Probably something to do with this:

Looks like the level package isn’t jiving between client and server. The client is trying to run the modified level, the server is running a different (packaged/cooked?) level, the client bails because they don’t match. Why this would fail in a packaged build? Not sure… make sure this is actually the case, though, and see if your log files report the same issue.

Thanks. AfterPackaging separated Server and Client (Dedicated with cmd method) Travel Worked with the actor . It cannot be resolved in editor (Source) - pie or standalone while actor is placed. Ive downloaded 270GB version and it wont allow me to test proper on local machine. :melting_face: Editor just destroys the connection and make single player a like enviroment while trying to travel.