Hello i look for solution
The problem is when i try to place actor on Map i cant travel to the server. Why is that and there is a way to fix that?>
No matter it is Standalone,Packed
PIE: Server logged in
PIE: Play in editor total start time 0,023 seconds.
LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
LogPlayLevel: PIE: World Init took: (0.001037s)
LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role=‘Console’, Device=‘Realtek HD Audio 2nd output (Realtek(R) Audio)’
LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role=‘Multimedia’, Device=‘Realtek HD Audio 2nd output (Realtek(R) Audio)’
LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role=‘Communications’, Device=‘Realtek HD Audio 2nd output (Realtek(R) Audio)’
LogAudioMixer: Display: Using Audio Hardware Device Realtek HD Audio 2nd output (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
LogInit: FAudioDevice initialized with ID 2.
LogAudio: Display: Audio Device (ID: 2) registered with world ‘Untitled’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
LogGlobalStatus: UEngine::Browse Started Browse: “127.0.0.1:17777/Game/1”
LogNet: Browse: 127.0.0.1:17777/Game/1
LogPushModel: PushModel HandleCreation is now enabled
LogNet: InitBase PendingNetDriver (NetDriverDefinition GameNetDriver) using replication model Generic
LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_0 setting maximum channels to: 32767
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition ‘GameNetDriver’ CachedClientID: 0
LogNet: Game client on port 17777, rate 100000
LogNetVersion: MyProject 1.0.0.0, NetCL: 0, EngineNetworkVersion: 43, GameNetworkVersion: 0 (Checksum: 7855764)
PIE: Client logged in
PIE: Play in editor total start time 0,05 seconds.
LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:5
LogHandshake: SendConnectChallenge. Timestamp: 1.080000, Cookie: 237
LogHandshake: Cached server SessionID: 0
LogHandshake: SendChallengeResponse. Timestamp: 1.080000, Cookie: 237
LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:5
LogHandshake: SendChallengeAck. InCookie: 237
LogNet: Server accepting post-challenge connection from: 127.0.0.1:5
LogNet: IpConnection_1 setting maximum channels to: 32767
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: NotifyAcceptedConnection: Name: 1, TimeStamp: 02/08/26 20:56:48, [UNetConnection] RemoteAddr: 127.0.0.1:5, Name: IpConnection_1, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:5, Name: IpConnection_1, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: NotifyAcceptingChannel Control 0 server World /Game/UEDPIE_0_1.1: Accepted
LogNet: Remote platform little endian=1
LogNet: This platform little endian=1
LogOnline: OSS: Created online subsystem instance for: :Context_3
LogNet: Login request: ?Name=DESKTOP userId: NULL:DESKTOP- platform: NULL
LogNet: Welcomed by server (Level: /Game/UEDPIE_0_1, Game: /Script/Engine.GameModeBase)
LogLoad: LoadMap: 127.0.0.1:17777/Game/1?game=/Script/Engine.GameModeBase
LogWorld: BeginTearingDown for /Temp/Untitled_1
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
LogAudio: Display: Audio Device (ID: 2) registered with world ‘1’.
LogChaosDD: Creating Chaos Debug Draw Scene for world 1
LogPlayLevel: PIE: World Init took: (0.001006s)
LogWorld: Bringing World /Game/UEDPIE_1_1.1 up for play (max tick rate 0) at 2026.02.08-20.56.48
LogWorld: Bringing up level for play took: 0.000182
LogLoad: Took 0.016855 seconds to LoadMap(/Game/1)
LogGlobalStatus: UEngine::LoadMap Load map complete /Game/1
LogGlobalStatus: UPendingNetGame::TravelCompleted Pending net game travel completed
LogNet: Client netspeed is 100000
LogNet: Join request: /Game/1?Name=DESKTOPSplitscreenCount=1
LogNet: Join succeeded: DESKTOP
LogViewport: Display: Player bShowMouseCursor Changed, False → True
LogGlobalStatus: UEngine::Browse Started Browse: “127.0.0.1/Game/1??listen”
LogNet: Browse: 127.0.0.1/Game/1??listen
LogNet: World NetDriver shutdown IpNetDriver_1 [GameNetDriver]
LogNet: DestroyNamedNetDriver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_1
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_1, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOP, Channels: 10, Time: 2026.02.08-19.56.49
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_1, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOP
LogExit: Name:GameNetDriver Def:GameNetDriver IpNetDriver_1 shut down
LogPushModel: PushModel HandleCreation is now enabled
LogNet: InitBase PendingNetDriver (NetDriverDefinition GameNetDriver) using replication model Generic
LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_2 setting maximum channels to: 32767
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition ‘GameNetDriver’ CachedClientID: 1
LogNet: Game client on port 7777, rate 100000
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:5, Name: IpConnection_1, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0, UniqueId: NULL:DESKTOP
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:5, Name: IpConnection_1, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0, UniqueId: NULL:DESKTOP, Channels: 10, Time: 2026.02.08-19.56.49
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ControlChannelClose, ErrorContext=“ControlChannelClose”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:5, Name: IpConnection_1, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0, UniqueId: NULL:DESKTOP-
LogNet: UNetDriver::RemoveClientConnection - Removed address 127.0.0.1:5 from MappedClientConnections for: [UNetConnection] RemoteAddr: 127.0.0.1:5, Name: IpConnection_1, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: PlayerController_0, Owner: PlayerController_0, UniqueId: NULL:DESKTOP-
LogHandshake: Cached server SessionID: 0
LogHandshake: SendChallengeResponse. Timestamp: 9.760000, Cookie: 11518
LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_2, Driver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver_2, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
LogNet: Welcomed by server (Level: /Game/2, Game: /Script/Engine.GameModeBase)
LogLoad: LoadMap: 127.0.0.1/Game/2??listen?game=/Script/Engine.GameModeBase
LogWorld: BeginTearingDown for /Game/UEDPIE_1_1
LogWorld: UWorld::CleanupWorld for 1, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
LogStreaming: Display: FlushAsyncLoading(334): 1 QueuedPackages, 0 AsyncPackages
LogAudio: Display: Audio Device (ID: 2) registered with world ‘2’.
LogChaosDD: Creating Chaos Debug Draw Scene for world 2
LogWorldPartition: ULevel::OnLevelLoaded(2)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_1_2.2, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0
LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Listen Server, IsServer = 1, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
LogWorldPartition: Display: GenerateStreaming for ‘2’ started…
LogWorldPartition: Display: GenerateStreaming for ‘2’ took 10.015 ms
LogWorldPartition: Display: WorldPartition initialize took 12.690 ms
LogPlayLevel: PIE: World Init took: (0.013731s)
LogStaticMesh: Display: Waiting on static mesh StaticMesh /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor being ready before playing
LogWorld: Bringing World /Game/UEDPIE_1_2.2 up for play (max tick rate 0) at 2026.02.08-20.56.50
LogWorld: Bringing up level for play took: 0.000462
LogLoad: Took 0.034775 seconds to LoadMap(/Game/2)
LogGlobalStatus: UEngine::LoadMap Load map complete /Game/2
LogGlobalStatus: UPendingNetGame::TravelCompleted Pending net game travel completed
LogStreaming: Display: FlushAsyncLoading(340): 0 QueuedPackages, 1 AsyncPackages
LogNet: NMT_CloseReason: (Server Disconnect Reasons) 127.0.0.1:7777
LogNet: - MissingLevelPackage
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_2, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_2, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOP
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_2, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_2, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOPA, Channels: 10, Time: 2026.02.08-19.56.50
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ControlChannelClose, ErrorContext=“ControlChannelClose”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_2, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_2, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOP
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionLost, ErrorString = Your connection to the host has been lost., Driver = Name:GameNetDriver Def:GameNetDriver IpNetDriver_2
LogNet: Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
LogNet: NetworkFailure: ConnectionLost, Error: ‘Your connection to the host has been lost.’
LogGlobalStatus: UEngine::Browse Started Browse: “/Game/1?closed”
LogNet: Browse: /Game/1?closed
LogNet: Connection failed; returning to Entry
LogLoad: LoadMap: /Game/1?closed
LogWorld: BeginTearingDown for /Game/UEDPIE_1_2
LogNet: World NetDriver shutdown IpNetDriver_2 [GameNetDriver]
LogNet: DestroyNamedNetDriver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_2
LogExit: Name:GameNetDriver Def:GameNetDriver IpNetDriver_2 shut down
LogWorld: UWorld::CleanupWorld for 2, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_1_2.2
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
LogPlayLevel: Creating play world package: /Game/UEDPIE_1_1
LogPlayLevel: PIE: StaticDuplicateObject took: (0.000780s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/1.1 to /Game/UEDPIE_1_1.1 (0.000812s)
LogAudio: Display: Audio Device (ID: 2) registered with world ‘1’.
LogChaosDD: Creating Chaos Debug Draw Scene for world 1
LogPlayLevel: PIE: World Init took: (0.001040s)
LogLoad: Game class is ‘GameModeBase’
LogWorld: Bringing World /Game/UEDPIE_1_1.1 up for play (max tick rate 0) at 2026.02.08-20.56.50
LogWorld: Bringing up level for play took: 0.000218
LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogViewport: Display: Player bShowMouseCursor Changed, False → True
LogLoad: Took 0.025103 seconds to LoadMap(/Game/UEDPIE_1_1)
LogGlobalStatus: UEngine::LoadMap Load map complete /Game/UEDPIE_1_1
LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
LogDerivedDataCache: ../../../Engine/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
