I have two custom C++ actors that I am creating from code that show up in the world and World Outliner.
However, I’m trying to get things more hierarchical.
I’m trying to add ubody to ubiped as a child actor in the Outliner, but it isn’t working.
ubody->AttachToActor( ubiped, FAttachmentTransformRules::KeepWorldTransform );
What’s the proper way to change an actor’s parent in the scene from C++?