say i have an actor or character that is following a spline, and the spline starts going diagonally downward. can i make it so that a - it (the actor/character) starts accelerating, b - the rate of acceleration will be greater the steeper the incline, and c - the additional speed gained dissipates over time.
if this can be achieved with either actual physics or just pseudo-physics, i will be happy with either.
Included:
BP_Drag: Pull the waggon upwards
BP_Spline: Create the spline / roller coaster / rails
BP_Waggon: Follow the spline. Gets its speed from the Z part of the ForwardVector. Checks for DRAG effects and if the Waggon is driving straight foward