I’m kinda new to UE4 so don’t be mad at me if this is a simple solution to my problem.
So basically I have an actor and when I left click on it I’d like to fire an event, the problem is that the event “actor onclicked” (and “on released”) does not work at all.
The funny thing is that the event OnBeginCursorOver (and End) works when I click on the actor.
I’m using the Top Down Template, I’ve already enabled all events (click, over, touch) in my controller and set the visibility of the actor to “block”.
Is there something I missing? Probably…
Thanks for the help!
P.S. I don’t know if it’s important, but the actor is just a cube (no collision spheres or whatever, just a cube mesh). I’m just trying to figure out how to make the event work before moving forward.