This is a blueprint for a projectile ill be using and I want the projectile to do different things depending on what / who it hits. I have most of it figured out but I’m not sure what to do for this last reference here.
Below, im trying to call a function in another blueprint (BossAlly) through an interface however, im not able to set the reference as I can only pull an Actor reference through the overlap event where I need a blueprint reference. Anyone know what I could do here?
However, I was trying to use interfaces so I wouldnt have to cast as I know thats pretty expensive for hardware. I tried your 2nd suggestion but as ive never used the node before im not exactly sure where to go from here. I’ve searched around and stumbled into the Matthew Wadstein video and he even says what u mentioned but didn’t show how to do it.
Sorry again, just very new to interfaces so not sure where to go from here
I SEEEEEEE. Why is it hidden in the context menu. That’s very odd. I didn’t find it at first but unchecked context sensitive and found it in there. But thats actually worked wonders so tyvm mwahmwahmwaah :)))