Actor not scaled correctly in packaged build.

In the editor (PIE) the BP_Rings actor gets spawned to the correct scale. In a packaged build, it is MUCH smaller, as if the scaling from RingScale is not getting applied. What could be causing this? Note: The disconnected Scale float variable in the spawn node is no longer in use.

EDIT: If I change the multiplier after the Get World Scale that feeds into Ring Scale from 2.5 to 50, they scale correctly in the packaged build but are HUGE in PIE.