Actor Not Replicating When Network Relevant

Oh I also noticed another problem. I spawn an actor (a weapon) into the world from a character’s Begin Play event (just on the ground in front of the character), but I use a Switch Has Authority, so that only the server will spawn it in. However, the network relevancy on this weapon actor seems to have no bearing on the ones spawned for the client characters. The one spawned for the server’s character will disappear as expected when a client gets too far away, however the one spawned for the client character never disappears if the client gets too far away from it. I have made sure to clear the Owner of the actor, so the client doesn’t actually own it, but that makes no difference.