I just try force part of body to follow body. But it refuse move… Everything look like must work, but not working
You might be missing a navMesh:
Thank a lot. No. Bound Mesh Volume is on scene…
Hey @Consoler_whole,
Have you tried reducing the accepted radius? And where are you setting your target actor?
Any additional specifics or info you provide may go a long way in solving your problem!
Really target actor is hidden in the beginplay. This is simple snake game. When snake eat some food, snake is grow, so parts of body become visible.
Really I thought accepatable radius must be big, to accept actor everywhere
Really part of body spawned somehow close to visible parts, but not follow if I move snake head. It must be like train. How force them move like train?
I did AI movement of first part. It follow head, it’s ok. But if I copy blueprint, next part not follow body parts, it follow Main Character, even if target actor body part…
So I need moving train of parts… This all is educational task…
Hey @Consoler_whole,
So each “body part” is a different actor right? If they are not then this would not work as they will only follow the main actor. If they are different actors, you set the reference in each blueprint right? How are the blueprints set up in your scene?
Hey @Consoler_whole,
Checking in. Are you still having problems with your movement?
Thank a lot for answer. Question not actual now. I did this simple game for order. Order completed, customer happy. Details forgotten. ![]()

