Hello. Can actors make noise so that others will hear with On Hear Noise (PawnSensing)? In my case, if an actor makes noise others can hear with only OnPerceptionUpdated.
Yeap.
If i do the same logic with a character everything works.
Assuming you’ve set up everything else correctly.
Can the sensing pawn SEE the source of the noise? Afaik, Pawn’s sensing Seeing overrides Hearing. If you can see it, hearing does not trigger. It’s been a couple of years since I’ve worked with these, I might be talking nonsense.
Also, check in the Pawn Sensing component - there’s a tickbox for sensing players only. It defaults to true.
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