Video: Unreal Engine - inconsistent actor movement speed along spline - YouTube
Blueprint - method 1: Move actor along spline posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Blueprint - method 2: Move actor along spline - timeline method posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Using UE5. I am procedurally generating spline points for a train track and trying to move an object along that track. For some reason, the actor’s movement speed seems to change at two points:
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At the spline point immediately after a curve
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A ‘jump’ forward on the second spline point after a curve
It also may speed up during the curve? It’s hard to tell.
I can’t figure this out and it’s driving me nuts. I’ve tried both the distance and timeline methods of movement and both have the exact same behavior. I can’t think the manner of how I’m generating the spline points would make a difference in this because the movement is based on the length of the spline.
Any ideas? I’m open to literally anything at this point, I have spent too much time on this.