Hey Guys,
I’ve been trying to make an actor bounce essentially using a timeline but It has not gone according to plan, When I activate it, it disappears so I know I’m doing something very wrong haha
Here is my blueprint:
and my Timeline itself:
I can imagine my problem is I’m assuming 0 on the timeline = to where it is now so you can see by the timeline it is suppose to come up then drop and bounce in place a couple of times. So what is the best way to achieve this effect, preferably with a timeline.
Thanks a lot!