Actor Location

This blueprint doesn’t return my actors current location, it only returns the spawn point.

Any idea?
If I change it to the Static MESH part of my character and use Get World Location It at least brings me the current Location of my Player…

I was following the Projectile tutorial and tried applying it to my CustomPlayer ball


My guess is that you are not moving the Root Component of your Pawn. If you want to make a non-walking player, you probably want to create a Pawn-based Blueprint rather than using Character.

Thanks for the tip JamesG, I will try that.