I am making a 2D game where you drag and drop falling blocks to build a tower. When I go to drag a block around, the block follows the cursor, then reverts to the camera coordinates, and vice versa every tick. I don’t know what is causing this problem.
Here is the graph of the actor:
Here is the level blueprint:
Thanks
Edit: I created a screencast demoing what I am talking about. The point directly to the right of the platform (where the box keeps going back to) is where the camera is located, but further up on the y-axis. :
http://www.screencast.com/t/okhWXYBSJ