Actor location resetting to camera coordinates every tick

I am making a 2D game where you drag and drop falling blocks to build a tower. When I go to drag a block around, the block follows the cursor, then reverts to the camera coordinates, and vice versa every tick. I don’t know what is causing this problem.

Here is the graph of the actor:

Here is the level blueprint:

Thanks

Edit: I created a screencast demoing what I am talking about. The point directly to the right of the platform (where the box keeps going back to) is where the camera is located, but further up on the y-axis. :
http://www.screencast.com/t/okhWXYBSJ

What do you mean ‘Camera cordinates’? The center of the screen?

Sorry for being unclear. It is jumping to the X,Z of the Camera Actor being used as the level view