Actor Location Relative to Player Movement

Hello. What I’m attempting to do is set an actor to a certain location relative to where the player character is. What I’m doing is trying to take the direction the character is moving and move the actor to where the character is going to be 1/4th of a second later. So for example if the player isn’t moving this actor should overlap with the player. Whereas if the player is moving a certain direction, that actor is going to be placed where the character will be one fourth of a second later if they continue moving in that direction. The actor location should also adjust with sudden movement the player makes in opposite directions. And I’d like it to be relatively simple in terms of instruction counts. Any help is appreciated.

Try this:


TimeTimesSpeed