Actor Location not Replicating decimal point.

I’ve just been doing some testing and have noticed that when Location (or i’m guessing any vector) is replicated to clients, it rounds down the decimal point.

Doesn’t anyone know if there’s a way to disable this rounding? Cheers

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I’ve found some info on the wiki that explains why this rounding occurs:

For my purpose I will have to create two extra replicated fields for the actors that I want precise values for and have them replicate separately.

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I had the same issue that the vectors were rounded for location. I found in the details panel for the blueprint that you can change “Replicated Movement” (Location/Velocity/Rotation) from “Round whole number” to “Round one decimal” and “Round two decimals”. This worked for me!

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