I have a actor in the game with physics and collision turned off with the character attached to it. It has a linear constant velocity in a direction and is a very simple moving body. My approach was to set the location on Tick based on the speed and direction. This works fine when run without a server. But with a server (in an online environment) the actor seems to jitter back and forth while moving in a direction. I have tried setting the actor location on the server and setting bReplicatesMovement to true. I have also tried setting the actor location independently on the server and the client and correcting it to the client every so often. Both approaches result in the actor jittering back and forth while moving. I haven’t able to figure out why exactly this happens. Has anyone else encountered this issue? If yes, please let me know how you fixed it.
Thank you.