Edit: Not solved
I’ve encountered a physics issue and am trying to figure out why I am experiencing it and how to resolve it.
Apologies if the video is brief, there’s a limited upload size so I had to make the most of it.
There are 4 Physics objects visible in the video. The door, the locking lever, a latch and a sliding door. All save the first are attached to the first.
I’ve run some tests and it doesn’t seem to matter whether the mesh is a child actor or not, the jitter remains.
Thank you very much to anyone who offers their help, and please, feel free to ask for elaboration.