I am at a loss. I’ve got a transport spaceship in my game that is spawned through Game State as I have everything else major spawn.
When it “flies around” using the Timeline node to animate its movement, it suddenly duplicates itself around the halfway mark.
I have recreated the blueprint from scratch several times and each time, I have the same issue at “Step 2”. I have isolated the issue to be exactly at this part of the blueprint by disconnecting everything and adding it back one by one. I have tried several different methods of moving the ship, whether through another sequence with a delay timer, or an Event called at the end when the animation is Finished.
Does anyone know what would cause this?
I have used this method across several different actors and I have several chains of Timelines to move different parts with no bugs like this.
-Deleting the entire network of spaghetti and remaking it moving from point A to B, still makes it duplicate the whole blueprint actor at the same location each time.
The other Timelines are already finished before Step 2 activates.
So. Here is another example. When I connect it all back together, the duplicated ship deletes itself after the original is done with the final movement step.
I have been stuck on this for 11 hours straight.
Evidently I have more to learn about properly spawning and moving objects for Multiplayer
Solution for me:
UNCHECK “Replicates”
It is already Replicated via the “Server > Client > Event”
For SOME REASON, it only duplicates doing the 2nd movement.