Actor is duplicating midway on Timeline node movement.

I am at a loss. I’ve got a transport spaceship in my game that is spawned through Game State as I have everything else major spawn.

When it “flies around” using the Timeline node to animate its movement, it suddenly duplicates itself around the halfway mark.

I have recreated the blueprint from scratch several times and each time, I have the same issue at “Step 2”. I have isolated the issue to be exactly at this part of the blueprint by disconnecting everything and adding it back one by one. I have tried several different methods of moving the ship, whether through another sequence with a delay timer, or an Event called at the end when the animation is Finished.

Does anyone know what would cause this?

I have used this method across several different actors and I have several chains of Timelines to move different parts with no bugs like this.

EDIT: Im uploading a video

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Can you show the code?

File was too big. Had to upload it to YouTube first.

-Deleting the entire network of spaghetti and remaking it moving from point A to B, still makes it duplicate the whole blueprint actor at the same location each time.

The other Timelines are already finished before Step 2 activates.

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Ah, you didn’t say multiplayer. It’s something to do with that, I assume… :melting_face: ( which I know nothing about… )

Literally everything else works just fine lol

So. Here is another example. When I connect it all back together, the duplicated ship deletes itself after the original is done with the final movement step.

I have been stuck on this for 11 hours straight.
Evidently I have more to learn about properly spawning and moving objects for Multiplayer
Solution for me:
UNCHECK “Replicates”

It is already Replicated via the “Server > Client > Event”
For SOME REASON, it only duplicates doing the 2nd movement.

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