Actor instance placement should NEVER be considered for upload size if we're to have project upload limits.

Big blocker for me right now as well. I’m using marketplace 4k textures, limited to 256 in max texture size. This project, cooked, would be no larger than 100mb, but it’s currently preventing me from even building it with UEFN as it’s reached the 2gb upload size limit, it doesn’t even want to upload! There should be a pre-upload calculation to make the build pipeline trust us and our config. (there’s even no global build config to set… yet.)