actor incorect baking lights

Good day to all!
Got a question. I train in archviz on UE4 and try to make an interactive change of materials (so that you can change them with the help of a controller) on the walls in VR mode. I create an actor based on the wall geometry and then bake the whole scene. and faced with such a problem - the objects in the scene that are actors are baked incorrectly. Isa actors in the scene misread the light.
Here is an example here the actor is the wall on the right. These are screenshots of absolutely identical levels with the same baking settings and post process. From the left, just the baked level, to the right with the actor (the wall to the right) from it after the miscalculation as if the light goes. And here are the settings of the actor.
How can this be solved?