Actor hovering in air, unable to read AI properly either

Hello Everyone,

I have a strange situation in that I created an actor, added an animation BP and went through the basic AI mechanics, but I have noticed that not only is my actor just sitting there hovering in the air (with the idle animation) but it doesn’t seem to want to do any of the AI functions either despite me setting the pawn to be auto possessed (placed in world or spawned) and pointing to the AI controller which then goes into the other segments of the AI stuff.

My player character (which is the child of my BaseCharacter class) works just fine on landing on the ground and moving around. IBut my newly created actor (which is a child of BaseAnimal, that is a child of the same BaseCharacter class) for some reason just seems to stay there in the air.

Any thoughts on what I may be doing wrong with this blueprint or set of BPs?